Redshift 3.5 – New Standard Material Workflow

Redshift 3.5 introduces a common surface material that provides more realistic controls and better realism. The latest tutorial from LFO Design covers colour management and other workflow hints while demonstrating how to use the new Redshift Standard Material in 3.5 in Cinema 4D R26. One of our favourite features is currently the new material stacking feature.
Material stacking saved a lot of time during look development inside Cinema4D.

3D Rendering for VFX, Motion Design and Games –
ULTIMATE Online Course

We also recommend the LFO Redshift 3D Course* for more in-depth tutorials about Redshift 3.5.
We still learn a lot and are grateful for this well-sorted class.
LFO also provides the X-Particles with Redshift 3D – Online Course*






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